/*  shout.h
 *
 *  API for libshout, the streaming library for icecast
 *
 *  Copyright (C) 2002-2003 the Icecast team <team@icecast.org>
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Library General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Library General Public License for more details.
 *
 *  You should have received a copy of the GNU Library General Public
 *  License along with this library; if not, write to the Free
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef __LIBSHOUT_SHOUT_H__
#define __LIBSHOUT_SHOUT_H__

#include <sys/types.h>
#ifdef WIN32
#include <os.h>
# ifdef _MSC_VER
#  undef inline
#  define inline __inline
#if (_MSC_VER >= 1400)			// VC8+
#ifndef _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_DEPRECATE
#endif
#ifndef _CRT_NONSTDC_NO_DEPRECATE
#define _CRT_NONSTDC_NO_DEPRECATE
#endif
#endif // VC8+
# endif
#ifndef __MINGW32__
#define va_copy(ap1, ap2) memcpy(&ap1, &ap2, sizeof(va_list))
#endif

#endif

#define SHOUTERR_SUCCESS	(0)
#define SHOUTERR_INSANE		(-1)
#define SHOUTERR_NOCONNECT	(-2)
#define SHOUTERR_NOLOGIN	(-3)
#define SHOUTERR_SOCKET		(-4)
#define SHOUTERR_MALLOC		(-5)
#define SHOUTERR_METADATA	(-6)
#define SHOUTERR_CONNECTED	(-7)
#define SHOUTERR_UNCONNECTED	(-8)
#define SHOUTERR_UNSUPPORTED	(-9)

#define SHOUTERR_BUSY		(-10)

#define SHOUT_FORMAT_OGG	(0)
#define SHOUT_FORMAT_MP3	(1)
/* backward-compatibility alias */
#define SHOUT_FORMAT_VORBIS	SHOUT_FORMAT_OGG

#define SHOUT_PROTOCOL_HTTP		(0)
#define SHOUT_PROTOCOL_XAUDIOCAST	(1)
#define SHOUT_PROTOCOL_ICY		(2)

#define SHOUT_AI_BITRATE	"bitrate"
#define SHOUT_AI_SAMPLERATE	"samplerate"
#define SHOUT_AI_CHANNELS	"channels"
#define SHOUT_AI_QUALITY	"quality"

typedef struct shout shout_t;
typedef struct _util_dict shout_metadata_t;

#ifdef __cplusplus
extern "C" {
#endif

/* initializes the shout library. Must be called before anything else */
void shout_init(void);

/* shuts down the shout library, deallocating any global storage. Don't call
 * anything afterwards */
void shout_shutdown(void);

/* returns a static version string.  Non-null parameters will be set to the
 * value of the library major, minor, and patch levels, respectively */
const char *shout_version(int *major, int *minor, int *patch);

/* Allocates and sets up a new shout_t.  Returns NULL if it can't get enough
 * memory.  The returns shout_t must be disposed of with shout_free. */
shout_t *shout_new(void);

/* Free all memory allocated by a shout_t */
void shout_free(shout_t *self);

/* Returns a statically allocated string describing the last shout error
 * to occur.  Only valid until the next libshout call on this shout_t */
const char *shout_get_error(shout_t *self);

/* Return the error code (e.g. SHOUTERR_SOCKET) for this shout instance */
int shout_get_errno(shout_t *self);

/* returns SHOUTERR_CONNECTED or SHOUTERR_UNCONNECTED */
int shout_get_connected(shout_t *self);

/* Parameter manipulation functions.  libshout makes copies of all parameters,
 * the caller may free its copies after giving them to libshout.  May return
 * SHOUTERR_MALLOC */

int shout_set_host(shout_t *self, const char *host);
const char *shout_get_host(shout_t *self);

int shout_set_port(shout_t *self, unsigned short port);
unsigned short shout_get_port(shout_t *self);

int shout_set_password(shout_t *, const char *password);
const char *shout_get_password(shout_t *self);

int shout_set_mount(shout_t *self, const char *mount);
const char *shout_get_mount(shout_t *self);

int shout_set_name(shout_t *self, const char *name);
const char *shout_get_name(shout_t *self);

int shout_set_url(shout_t *self, const char *url);
const char *shout_get_url(shout_t *self);

int shout_set_genre(shout_t *self, const char *genre);
const char *shout_get_genre(shout_t *self);

int shout_set_user(shout_t *self, const char *username);
const char *shout_get_user(shout_t *self);

int shout_set_agent(shout_t *self, const char *username);
const char *shout_get_agent(shout_t *self);

int shout_set_description(shout_t *self, const char *description);
const char *shout_get_description(shout_t *self);

int shout_set_dumpfile(shout_t *self, const char *dumpfile);
const char *shout_get_dumpfile(shout_t *self);

int shout_set_audio_info(shout_t *self, const char *name, const char *value);
const char *shout_get_audio_info(shout_t *self, const char *name);

int shout_set_public(shout_t *self, unsigned int make_public);
unsigned int shout_get_public(shout_t *self);

/* takes a SHOUT_FORMAT_xxxx argument */
int shout_set_format(shout_t *self, unsigned int format);
unsigned int shout_get_format(shout_t *self);

/* takes a SHOUT_PROTOCOL_xxxxx argument */
int shout_set_protocol(shout_t *self, unsigned int protocol);
unsigned int shout_get_protocol(shout_t *self);

/* Instructs libshout to use nonblocking I/O. Must be called before
 * shout_open (no switching back and forth midstream at the moment). */
int shout_set_nonblocking(shout_t* self, unsigned int nonblocking);
unsigned int shout_get_nonblocking(shout_t *self);

/* Opens a connection to the server.  All parameters must already be set */
int shout_open(shout_t *self);

/* Closes a connection to the server */
int shout_close(shout_t *self);

/* Send data to the server, parsing it for format specific timing info */
int shout_send(shout_t *self, const unsigned char *data, size_t len);

/* Send unparsed data to the server.  Do not use this unless you know
 * what you are doing. 
 * Returns the number of bytes written, or < 0 on error.
 */
ssize_t shout_send_raw(shout_t *self, const unsigned char *data, size_t len);

/* return the number of bytes currently on the write queue (only makes sense in
 * nonblocking mode). */
ssize_t shout_queuelen(shout_t *self);
  
/* Puts caller to sleep until it is time to send more data to the server */
void shout_sync(shout_t *self);

/* Amount of time in ms caller should wait before sending again */
int shout_delay(shout_t *self);

/* Sets MP3 metadata.
 * Returns:
 *   SHOUTERR_SUCCESS
 *   SHOUTERR_UNSUPPORTED if format isn't MP3
 *   SHOUTERR_MALLOC
 *   SHOUTERR_INSANE
 *   SHOUTERR_NOCONNECT
 *   SHOUTERR_SOCKET
 */
int shout_set_metadata(shout_t *self, shout_metadata_t *metadata);

/* Allocates a new metadata structure.  Must be freed by shout_metadata_free. */
shout_metadata_t *shout_metadata_new(void);

/* Free resources allocated by shout_metadata_t */
void shout_metadata_free(shout_metadata_t *self);

/* Add a parameter to the metadata structure.
 * Returns:
 *   SHOUTERR_SUCCESS on success
 *   SHOUTERR_INSANE if self isn't a valid shout_metadata_t* or name is null
 *   SHOUTERR_MALLOC if memory can't be allocated */
int shout_metadata_add(shout_metadata_t *self, const char *name, const char *value);

#ifdef __cplusplus
}
#endif

/* --- Compiled features --- */

#define SHOUT_THREADSAFE @SHOUT_THREADSAFE@

#endif /* __LIBSHOUT_SHOUT_H__ */
