Skip to content
项目
群组
代码片段
帮助
正在加载...
登录
切换导航
F
freeswitch
项目
项目
详情
活动
周期分析
仓库
仓库
文件
提交
分支
标签
贡献者
分枝图
比较
统计图
议题
0
议题
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
CI / CD
CI / CD
流水线
作业
日程
统计图
Wiki
Wiki
代码片段
代码片段
成员
成员
折叠边栏
关闭边栏
活动
分枝图
统计图
创建新议题
作业
提交
议题看板
打开侧边栏
张华
freeswitch
Commits
5fcb5942
提交
5fcb5942
authored
3月 11, 2015
作者:
Anthony Minessale
提交者:
Michael Jerris
5月 28, 2015
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
FS-7500: add partition mode to switch_buffer
上级
9bd2d537
隐藏空白字符变更
内嵌
并排
正在显示
2 个修改的文件
包含
55 行增加
和
1 行删除
+55
-1
switch_buffer.h
src/include/switch_buffer.h
+4
-0
switch_buffer.c
src/switch_buffer.c
+51
-1
没有找到文件。
src/include/switch_buffer.h
浏览文件 @
5fcb5942
...
...
@@ -52,6 +52,10 @@ SWITCH_BEGIN_EXTERN_C
struct
switch_buffer
;
SWITCH_DECLARE
(
switch_status_t
)
switch_buffer_create_partition
(
switch_memory_pool_t
*
pool
,
switch_buffer_t
**
buffer
,
void
*
data
,
switch_size_t
datalen
);
SWITCH_DECLARE
(
switch_status_t
)
switch_buffer_set_partition_data
(
switch_buffer_t
*
buffer
,
void
*
data
,
switch_size_t
datalen
);
SWITCH_DECLARE
(
switch_status_t
)
switch_buffer_reset_partition_data
(
switch_buffer_t
*
buffer
);
/*! \brief Allocate a new switch_buffer
* \param pool Pool to allocate the buffer from
* \param buffer returned pointer to the new buffer
...
...
src/switch_buffer.c
浏览文件 @
5fcb5942
...
...
@@ -35,7 +35,8 @@
static
uint32_t
buffer_id
=
0
;
typedef
enum
{
SWITCH_BUFFER_FLAG_DYNAMIC
=
(
1
<<
0
)
SWITCH_BUFFER_FLAG_DYNAMIC
=
(
1
<<
0
),
SWITCH_BUFFER_FLAG_PARTITION
=
(
1
<<
1
)
}
switch_buffer_flag_t
;
struct
switch_buffer
{
...
...
@@ -52,6 +53,43 @@ struct switch_buffer {
int32_t
loops
;
};
SWITCH_DECLARE
(
switch_status_t
)
switch_buffer_reset_partition_data
(
switch_buffer_t
*
buffer
)
{
if
(
!
switch_test_flag
(
buffer
,
SWITCH_BUFFER_FLAG_PARTITION
))
{
return
SWITCH_STATUS_FALSE
;
}
buffer
->
head
=
buffer
->
data
;
buffer
->
used
=
buffer
->
actually_used
=
buffer
->
datalen
;
return
SWITCH_STATUS_SUCCESS
;
}
SWITCH_DECLARE
(
switch_status_t
)
switch_buffer_set_partition_data
(
switch_buffer_t
*
buffer
,
void
*
data
,
switch_size_t
datalen
)
{
if
(
!
switch_test_flag
(
buffer
,
SWITCH_BUFFER_FLAG_PARTITION
))
{
return
SWITCH_STATUS_FALSE
;
}
buffer
->
data
=
data
;
buffer
->
datalen
=
datalen
;
return
switch_buffer_reset_partition_data
(
buffer
);
}
SWITCH_DECLARE
(
switch_status_t
)
switch_buffer_create_partition
(
switch_memory_pool_t
*
pool
,
switch_buffer_t
**
buffer
,
void
*
data
,
switch_size_t
datalen
)
{
switch_buffer_t
*
new_buffer
;
if
((
new_buffer
=
switch_core_alloc
(
pool
,
sizeof
(
switch_buffer_t
)))
!=
0
)
{
new_buffer
->
id
=
buffer_id
++
;
switch_set_flag
(
new_buffer
,
SWITCH_BUFFER_FLAG_PARTITION
);
switch_buffer_set_partition_data
(
new_buffer
,
data
,
datalen
);
*
buffer
=
new_buffer
;
return
SWITCH_STATUS_SUCCESS
;
}
return
SWITCH_STATUS_MEMERR
;
}
SWITCH_DECLARE
(
switch_status_t
)
switch_buffer_create
(
switch_memory_pool_t
*
pool
,
switch_buffer_t
**
buffer
,
switch_size_t
max_len
)
{
switch_buffer_t
*
new_buffer
;
...
...
@@ -244,6 +282,10 @@ SWITCH_DECLARE(switch_size_t) switch_buffer_write(switch_buffer_t *buffer, const
{
switch_size_t
freespace
,
actual_freespace
;
if
(
switch_test_flag
(
buffer
,
SWITCH_BUFFER_FLAG_PARTITION
))
{
return
0
;
}
switch_assert
(
buffer
->
data
!=
NULL
);
if
(
!
datalen
)
{
...
...
@@ -306,6 +348,10 @@ SWITCH_DECLARE(switch_size_t) switch_buffer_zwrite(switch_buffer_t *buffer, cons
{
switch_size_t
w
;
if
(
switch_test_flag
(
buffer
,
SWITCH_BUFFER_FLAG_PARTITION
))
{
return
0
;
}
if
(
!
(
w
=
switch_buffer_write
(
buffer
,
data
,
datalen
)))
{
switch_buffer_zero
(
buffer
);
return
switch_buffer_write
(
buffer
,
data
,
datalen
);
...
...
@@ -318,6 +364,10 @@ SWITCH_DECLARE(switch_size_t) switch_buffer_slide_write(switch_buffer_t *buffer,
{
switch_size_t
w
;
if
(
switch_test_flag
(
buffer
,
SWITCH_BUFFER_FLAG_PARTITION
))
{
return
0
;
}
if
(
!
(
w
=
switch_buffer_write
(
buffer
,
data
,
datalen
)))
{
switch_buffer_toss
(
buffer
,
datalen
);
return
switch_buffer_write
(
buffer
,
data
,
datalen
);
...
...
编写
预览
Markdown
格式
0%
重试
或
添加新文件
添加附件
取消
您添加了
0
人
到此讨论。请谨慎行事。
请先完成此评论的编辑!
取消
请
注册
或者
登录
后发表评论