- 14 3月, 2011 1 次提交
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由 David Yat Sin 提交于
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- 11 3月, 2011 2 次提交
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由 Arnaldo Pereira 提交于
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由 Arnaldo Pereira 提交于
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- 10 3月, 2011 1 次提交
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由 Arnaldo Pereira 提交于
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- 09 3月, 2011 4 次提交
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由 Konrad Hammel 提交于
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由 Konrad Hammel 提交于
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由 Konrad Hammel 提交于
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由 Konrad Hammel 提交于
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- 07 3月, 2011 3 次提交
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由 Moises Silva 提交于
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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- 06 3月, 2011 6 次提交
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
FS-640 --comment-only can you see if this patch helps, I think it should really be fixed in sofia but this shold keep it at bay
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由 Moises Silva 提交于
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由 Jeff Lenk 提交于
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由 Stefan Knoblich 提交于
Using ftdm_log_chan() in ftdm_analog_configure_span() is a bad idea, since the span won't have any channels assigned. This bug powered by declaring all variables at the top of the function, even if they are used in an if branch at the end. A C99'ish: if (callwaiting) { for (unsigned int i = 1; i <= span->span->chan_count; i++) { /* ... */ } } would have alerted the developer adding the log statement. But since we can't have nice things (thanks MSVC for not supporting C99!) </rant> Signed-off-by:
Stefan Knoblich <s.knoblich@axsentis.de>
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由 Moises Silva 提交于
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- 05 3月, 2011 1 次提交
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由 Mathieu Rene 提交于
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- 04 3月, 2011 6 次提交
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由 Travis Cross 提交于
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由 Travis Cross 提交于
This partially reverts commit 17d52112. Some changes in that commit caused 393 files which are in the tree to be mistakenly ignored.
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
FS-3121 this is less of a bug and more of a feature request but here you go, that's your quota for the month
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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- 03 3月, 2011 16 次提交
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由 Anthony Minessale 提交于
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由 Daniel Swarbrick 提交于
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由 Daniel Swarbrick 提交于
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由 Brian West 提交于
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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由 Jeff Lenk 提交于
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由 Anthony Minessale 提交于
FS-3106 --comment-only Try this newer refactored version which completely removes the thread affinity and uses a linked-list to manage the pool, I can run my same 100cps test and only use like 4 db handles
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由 Anthony Minessale 提交于
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由 Brian West 提交于
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由 Anthony Minessale 提交于
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由 David Yat Sin 提交于
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由 Brian West 提交于
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由 Anthony Minessale 提交于
FS-2966 I already fixed this in the wait_for_state, so i copied the same fix to wait_for_state_timeout, the lua one needed a similar call to wait for the state to change to avoid a race, both of you should be fixed with this patch
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由 Anthony Minessale 提交于
clear timestamp when generating a fake empty frame to fix edge-case sending the same timestamp over and over
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